AR Built Environment
Exploring the Experience of Technology through Sensory Immersion
Investigation
This project was an exploration of the ways immersive media can be used to create engaging user experiences. My exhibit investigated how the role of keeping houseplants evolves to evoke a sense of home across four life stages: childhood, adolescence, adulthood, and old age.
Ideation
After conducting research and interviews with a team of 3 other students, I expressed our findings individually in the form of an immersive exhibition. My first iteration took the form of a storyboard, in which I intended to communicate themes and interactive elements that I planned to incorporate.
Designing Immersive Media
Built in Adobe Aero, this project challenged me to consider the way sound, interaction, and physical space can make an experience feel truly immersive. I gathered 3D and audio assets from various online libraries and used them to build my exhibit.
Experience
This project is most faithfully experienced through AR on your mobile device- position yourself at the end of a large hallway, scan the QR code to the right, and investigate the installation by walking through and opening any doors you come across. Remember to turn your volume up, and happy exploring!